Shotgun Farmers came from a game jamĪfter Skyhook released in 2016, I didn’t really know what to do, so I started streaming a lot of game jams, prototypes, and all kinds of stuff.ĭuring the stream, we started doing what we call Qazi Jams, which are game jams, where I would get together with viewers of the stream and we would all make different games together, then I would play everyone’s games on stream. I asked him if he wanted to do coding stuff, and he became the first programmer to work on the game other than myself. He already knew how to see the source code for the game, and he ended up being able to find the bugs in the source code. So I asked him if he wanted to get paid to do it, and so he went from being a viewer to a paid contractor.Īt one point, cheaters were decompiling the game to see the source code and then messing with it. He was reporting a lot of bugs: It was insane, high level bug reporting. My programmer, Daniel, started off as one of the moderators for the stream.Įveryone on the stream would help test, but he would go above and beyond. It was like having this core community for Shotgun Farmers that I started off with because of the Twitch community that grew around Skyhook.Ī lot of people who watch the channel have been around since the first line of code for Shotgun Farmers was written, and they’re still there, playing the newest version. When Shotgun Farmers went on Steam Greenlight, the first day, the community went out and tweeted about it, posted about it, and really blasted it out there. I was surprised at the positivity and support I got. Eventually, it became an invaluable community It started growing this community around my first game while I was streaming, that’s why I kept on with the stream. The biggest thing I struggled with during production when I was just producing in the dark was that no one knew about the game, so there were no fans. So then I had people to talk to while I was working.Īs I kept streaming, I noticed fans of the game I was making would be coming in to the stream. I would get people coming into the stream and liking it, then coming back. I’m sure I was terrible at it the first few times, but as I just kept doing it, it helped me get back on a production schedule. So I thought, “Maybe I’ll just try this,” and I turned the camera on and started streaming. I thought, I’m sitting here all day working on the game, completely by myself, I can’t talk to anyone because everyone’s at work. I had heard of streaming, I knew what it was, but I didn’t really understand it. I was alone at home all day long and I saw this webcam, just sitting on top of my computer screen. The first month I quit my job, I didn’t work on the game at all. I decided to quit my job, just focus on the game, then reevaluate from there. The game was almost finished, but I felt like I wasn’t getting enough done. In 2015, I was working on Skyhook while working full time at a software company. Game dev helped get me back on a production schedule The community for my games really started in my Twitch channel. In 2015, I was just finishing up Early Access with my first game, Skyhook, and the game didn’t have a very big community at all. My name is Wase Qazi, I’m part of a studio called Megastorm Games that’s making Shotgun Farmers.
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